I’m a game designer working for Playground Games.
I have more than 3 years of industry experience working for AAA game companies, developing multiple projects related to some incredible franchises known around the world.
I also have 4 years of university experience in game design and development. My primary focus was on gameplay and narrative design, but I have also gained experience in C# programming. I worked alone and in teams on diverse projects using industry-standard production tools and techniques to design and develop different genres of games, from simple speedrunners and short adventures to big-scaled role-playing games, multiplayer, and augmented reality.
