Sculpto

Available for download on my itch.io page.

  • Developer(s): A small university team (5 members)
  • Role: Gameplay designer and UI artist (creative lead)
  • Engine: Unity (with Vuforia plug-in)
  • Programming Tools: MS Visual Studio (C#)
  • Platform(s): Android devices
  • Development Time: 4 months
  • Release: March 2019 (the second year of my bachelor’s degree at UEL)
  • Genre(s): AR guessing (party) game
  • Mode(s): Multiplayer
Synopsis

Sculpto is an augmented reality team-based multiplayer game made in Unity using Vuforia for Android devices. According to the brief from a live client from the Dream Reality Interactive studio, our task was to create an AR game for a specific target audience with a strong focus on its replayability potential. Since my team’s target audience was “audience participation” and the game was meant to be played on only one device, we came up with a fun team guessing game combined with 3D sculpting features.

Gameplay
  • Gameplay Loop:
    • Declare at least two teams
    • Select a category
    • Sculpt the object from the same category while the rest of the team is trying to guess the name of the object under a certain amount of time
  • Controls:
    • Use the touch screen to remove the pieces of the starting 3D shape
    • Use the colour wheel to paint parts of the object to invoke more associations with it
    • Use the undo button to reset the cube to the state before the last adjustment
    • Use the pause button if necessary (the interface gets covered to minimize the possibility of cheating)
  • Rules:
    • Each team has two rounds to gain points
    • The round ends either by the team’s successful guess or when the timer reaches zero
    • After each round, players can see their current points
    • After each team has completed two rounds, the final score will reveal the winner
Learning Outcomes
  • Working in a set team for almost two full semesters
    • Learning how to communicate and find a compromise between different opinions and approaches towards work
    • Taking the lead over the creative direction
    • Actively using the visual work management tools and other communication software to stay up to date with updates
  • Developing a game for augmented reality
  • Working with a live client from the gaming industry
  • Receiving constructive feedback and reflecting on it
  • Writing documentation for the whole production process (multiple versions)
    • Creating gameplay flowcharts, UI wireframes, production tables, etc.
    • Defining design pillars, unique selling point, and high-level concept
    • Developing user personas, researching the market and competitors
    • Finding appropriate theoretical sources and applying them to the design