Available for download on my itch.io page.
- Developer(s): A small university team (5 members)
- Role: Gameplay designer and UI artist (creative lead)
- Engine: Unity (with Vuforia plug-in)
- Programming Tools: MS Visual Studio (C#)
- Platform(s): Android devices
- Development Time: 4 months
- Release: March 2019 (the second year of my bachelor’s degree at UEL)
- Genre(s): AR guessing (party) game
- Mode(s): Multiplayer
Synopsis
Sculpto is an augmented reality team-based multiplayer game made in Unity using Vuforia for Android devices. According to the brief from a live client from the Dream Reality Interactive studio, our task was to create an AR game for a specific target audience with a strong focus on its replayability potential. Since my team’s target audience was “audience participation” and the game was meant to be played on only one device, we came up with a fun team guessing game combined with 3D sculpting features.
Gameplay
- Gameplay Loop:
- Declare at least two teams
- Select a category
- Sculpt the object from the same category while the rest of the team is trying to guess the name of the object under a certain amount of time
- Controls:
- Use the touch screen to remove the pieces of the starting 3D shape
- Use the colour wheel to paint parts of the object to invoke more associations with it
- Use the undo button to reset the cube to the state before the last adjustment
- Use the pause button if necessary (the interface gets covered to minimize the possibility of cheating)
- Rules:
- Each team has two rounds to gain points
- The round ends either by the team’s successful guess or when the timer reaches zero
- After each round, players can see their current points
- After each team has completed two rounds, the final score will reveal the winner
Learning Outcomes
- Working in a set team for almost two full semesters
- Learning how to communicate and find a compromise between different opinions and approaches towards work
- Taking the lead over the creative direction
- Actively using the visual work management tools and other communication software to stay up to date with updates
- Developing a game for augmented reality
- Working with a live client from the gaming industry
- Receiving constructive feedback and reflecting on it
- Writing documentation for the whole production process (multiple versions)
- Creating gameplay flowcharts, UI wireframes, production tables, etc.
- Defining design pillars, unique selling point, and high-level concept
- Developing user personas, researching the market and competitors
- Finding appropriate theoretical sources and applying them to the design