Since this year’s theme for the Game Design module’s coursework at Kingston University is Apart and Together, I generated some ideas that followed the set brief and then settled on just one I felt the most passionate about and was able to envision clearly.
Inspirations and Influences
My ideation process started with the game genre; it was inspired by The Dark Pictures Anthology: House of Ashes (Supermassive Games, 2021) which enhanced the story-driven single-player experience by allowing players to play as two different protagonists in the same playthrough, but in different scenes (not throughout the whole playthrough of course). The game’s shared and/or split-screen interactive elements create such a dynamic atmosphere between players, especially because they go through the story together, making it that much more exciting.
In my last few projects, I designed games set in the fantasy medieval worlds filled with hope for a better tomorrow, so I wanted to completely change direction and place this idea into a ruthless and grim reality of a futuristic science fiction environment. Inspired by some incredible world-building masterpieces such as Detroit: Become Human (Quantic Dream, 2018), Arcane: League of Legends (Fortiche Production, 2021), and Disco Elysium (ZA/UM, 2019), this idea’s game world also contains supernatural elements beneath its lawless culture of a ruthless society dominated by artificial technology.
Therefore, the chosen genre for this assignment is an interactive two-player co-op game that follows a nonlinear story. Hooray for meaningful choices!
At the core of both narrative and gameplay perspectives lies the bond between two main protagonists – Odiues twins, Caidan and Rheyn. They share a unique bond that allows them to telepathically communicate and share their memories regardless of the distance between them. In other words, even though they are apart, they are together.