Backstory: Antagonists

There are many corporations that rose to success in this dystopian world ruled by raw brutality and materialistic riches. As previously mentioned, anarchic cities are officially governed by majors, but behind the scenes, an endless power struggle between various corporations and their shady associates is always present. The only reason one corporation could not completelyContinue reading “Backstory: Antagonists”

Backstory: Protagonists

The game focuses on a character-driven story about two protagonists (i.e. playable characters) and their relationship. Just like most destinies in their world, Caidan’s and Rheyn’s story is a tragic one. Their parents came from different societies which is considered rarety because in their time people tend to mix within their own communities. They wereContinue reading “Backstory: Protagonists”

Game Ideation

Since 2021’s theme for the Game Design module’s coursework at Kingston University was Apart and Together, I generated an idea that followed the set brief. Inspirations and Influences My ideation process started with the game genre; it was inspired by The Dark Pictures Anthology: House of Ashes (Supermassive Games, 2021) which enhanced the story-driven single-playerContinue reading “Game Ideation”