Gameplay: Part Two

One of the most important design concepts in Children of New Eaden is the player’s ability to tailor the nonlinear story by their choices. This concept, seen in games such as Telltale Games’ The Wolf Among Us (2013), and Supermassive Games’ The Dark Pictures Anthology: House of Ashes (2021), is an inevitable part of deliveringContinue reading “Gameplay: Part Two”

Gameplay: Part One

The gameplay in Children of New Eaden mostly consists of exploring the gameplay areas, making meaningful choices, searching for clues that reveal more information, and interacting with NPCs. The two players control their playable characters (they choose between Caidan and Rheyn at the start of the game) through 3rd person camera view in two separateContinue reading “Gameplay: Part One”

Antagonists

There are many corporations that rose to success in this dystopian world ruled by raw brutality and materialistic riches. As previously mentioned, anarchic cities are officially governed by majors, but behind the scenes, an endless power struggle between various corporations and their shady associates is always present. The only reason one corporation could not completelyContinue reading “Antagonists”

Game Ideation

Since 2021’s theme for the Game Design module’s coursework at Kingston University was Apart and Together, I generated an idea that followed the set brief. Inspirations and Influences My ideation process started with the game genre; it was inspired by The Dark Pictures Anthology: House of Ashes (Supermassive Games, 2021) which enhanced the story-driven single-playerContinue reading “Game Ideation”